Review: Medal of Honor
There are very few games I finish completely, and I’m generally not an FPS person. Don’t get me wrong, I own many, as I like to try and play a range of genres and games, but, well, I usually find them all a bit samey and slightly uninspiring. This is why this, being my first review I felt should be a significant one…step forward Medal of Honor. (Being from the UK, I really dislike spelling honour that way, and at this stage I should point out the picture is of my TV screen, as I’m not yet rich enough for a capture device…but I digress.)
MoH sees you play a variety of characters within different roles, as part of larger story, the story loosely based on current real world conflicts. The switching of roles tasks and weapons keeps things interesting and controls are intuitive and responsive. The selling point of this game however should be its sound design, sound effects are punchy, deep and satisfyingly realistic, and the score is emotive with each piece well suited to the chapter, the sound and music in this game genuinely adds a lot to the atmosphere and I would go so far as to say that its the best sound design I have witnessed in any game. My only gripe is the choice of song for the ending, but I won’t ruin things for you, so shall say no more on that.
While on the subject of the not so good, the characters lack any real depth, which I suppose is usual faye in FPS world, but I found it difficult to connect to the team and find it was left to the music and cinematic cut scenes to provoke any emotion. The single player campaign is short (8-12 hours, over 9 chapters if I recall) and multi player modes and maps are also a little limited featuring only eight maps, and four multiplayer modes (Team Assault, Sector Control, Objective Raid and Combat Mission). Medal of Honor is essentially two games in one, with two developers and two engines (Unreal for campaign; Frostbite for multiplayer). However, limited as it may be, the multi player mode is a thoroughly enjoyable experience and one which has an underlying theme of rewarding experience and teamwork over individual heroics, this I feel is what sets the multi player apart from other shooters.
So to wrap it up, although limited in time span (singleplayer) and maps and mode choices (multiplayer) this is an engaging and enjoyable experience, for me the main thing missing is co-op modes, I would have liked to have a buddy playing through the story with me. The AI is amusingly silly at some points in the campaign, but the tactical strikes and vehicle sections are more than enough to compensate for the bugs. Campaign mode is an engaging and satisfying experience, and for me that warrants this games purchase.
|Gameplay||8/10||Easy to pick up and play, but short and sweet in singleplayer.|
|Graphics||8/10||Lighting and textures look particularly good in daytime scenes.|
|Sound||10/10||Excellent. High quality, realistic sound throughout the entire game.|
|Music||9/10||For the most part, the music and songs are well suited for the context.|
|Story||8/10||A little more character development needed, but the entertwining roles worked well.|
|Pacing||9/10||One of the strengths of this game is the pacing of the story.|
|Trophies||8/10||The right balance of challenging and achievable.|
|Multiplayer||7/10||What there is of multiplayer is excellent, I just wish there was more of it.|
|Variety||9/10||The range of roles the player takes on, and use of different weapons and vehicles keeps things fresh in the campaign.|
|Immersion||8/10||Referencing real events, set in places of current conflict and small details like radio contact had me well immersed in the experience.|
Final Score: 84%
Have you played MoH? Let me know what you think of the game, and this, my first review in the comments below