Guildwars 2: Heart of Thorns. Feature Overview.

Heart of Thorns

 

You know the deal by now, no spoilers here, I just thought it may be useful to those looking to purchase the first expansion to Guildwars 2 (and those new to the franchise completely) to outline some of the new features that come along with the new story content.

A whole new world

Well, place, “The Heart of Maguuma” is a jungle region housing 4 open world maps. Within each map are 3 different levels or “biomes” the roots, the floor and the canopy. With this comes new races of creatures, new outposts and a new storyline which takes place after Living World Season 2.

The Mastery system

This system adds progression and rewards for characters who have reached level 80. Certain actions will reward mastery points which can be spent levelling up mastery tracks, these add new features, items or abilities to your character. Gliding or crafting a legendary weapon for example.

Revenant – A new profession

A heavy armour profession that channels energy and abilities from characters in Guildwars’ past, which you can switch between to harness the best skills for the situation you are in.

EliteĀ specializations

A way for those who are level 80 to unlock new weapons, traits and skills. Each profession currently has the option of one specialization, the Elementalist’s being Tempest, and this unlocks shouts for these Eles.

Guildhalls!

Yes, like in Guildwars 1, only not really…so, so much better, but damn expensive to obtain. I shall type a separate post on these as and when I can.

Also, new content for PvP and WvW players (I don’t really explore this very much) and raids for those who want to play more challenging content in a group setting. (Again I will post more on these once I have experienced them more for myself) This is what I know of so far, let me know if I’ve missed anything. See you in game!

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