I’ve been running this deck for a while in game. It relies on pirates as the main minions, and works pretty well, in the ranks I play in anyway, we aren’t talking world leader boards of course!
After investing in the Alleria hero skin, I decided that my second class to play as in Hearthstone would be Hunter, I like how quick games with a deck that focuses mainly on hitting the other hero’s “face” can be, and enjoy the different play-style, when compared to Rogue (this is less about combos.) Pictured above is the deck I am currently using, the only ones not pictured are 1 x Tundra Rhino and 1 x Savannah Highmane. It has served me pretty well so far, but I’m still new to the class, and so will tweak and update here when necessary.
After 200 hours spent as an elementalist, I felt it about time for a change. Step forward Sylvarian Guardian. Currently hovering around the level 60 mark, I can honestly say that no part of levelling a second character has yet become a chore. Guardians are possibly the more flexible and forgiving of professions in the game, wearing heavy armour they can feel tanky when armed with a greatsword, but can make awesome support healers when using a mace and shield. At the moment I’m set up running the following traits and switch between those 2 weapon sets, but there are other weapons guardians can wield, including staves.
Zealous Blade – Greatsword attacks heal you.
Greatsword power – +5% greatsword damage.
Defender’s Shield – +90 Toughness when wielding a shield.
Purity – Cleanse a condition from you every 10 seconds.
Resolute Healer – Generates a Shield of Absorption when you start reviving an ally.
I’m still very much enjoying Hearthstone, and have stuck to playing as Rogue for almost all the games I play. Here’s a peek into a selection of cards in my deck. I play Rogue in a strange way…lots of spells and taunts, using Magic +1 cards stacked to cause some pretty decent damage.
“Backstab” deals 2 damage to an undamaged minion and costs you nothing, great to use this and then do additional damage with other cards to wipe out a mean minion with a half decent health stat.
“Deadly Poison” gives your weapon +2 attack, this coupled with “Assassin’s blade,” which gives you a 3 attack, 4 health weapon already, is useful…when the weapon health is low I play “Blade Furry” which destroys your weapon, but deals it’s damage to all enemies.
I’m heavy on healing cards for when my deck is unkind and isn’t throwing up taunts, or cards that I can combo, so have “Voodoo Doctor” “Earthen Ring Farseer” “Darkscale Healer” and “Priestess of Elune”
The rest are Magic +1 (3 cards), Taunts, minions that have a combo bonus of either 2 damage, or summoning another minion if played after a card (The card I play is usually “Backstab” as it’s free, or Voodoo doctor, as it’s cheap and heals me)… and spells, with the exception of one Sprint, which allows me to draw 4 cards. I only play this when I have taunts on the board, so that I receive minimal damage for using so much mana!
Spell wise “Sinister Strike” does 3 damage to the enemy hero, but a lot more with the magic+1 buffs in place, “Fan of knives” does 1 damage to all enemy minions and draws a card, great to plonk down a couple of magic buffs then play these early in the game. And finally to “Assassinate” which does exactly that…takes out an enemy minion, this is especially useful for Molten giant taunts, or the annoying minion that a priest has doubled both the health and attack of…twice…definitely a card worth holding in your hand until you really need it!
So that’s an insight into how I play as Rogue…let me know your favourite class and how you play, in the comments, or tweet @kezla.