Guildwars 2 Crafting Guide
I always thought that crafting in games was reserved for the strict uber nerds that play an MMO virtually 24/7, that is until Guildwars 2 came into my life and made it accessible and fun to try…or perhaps I’ve just become an uber nerd myself…either way, I have attempted to explain how it all works below, in the hope that you will give it a go, let me know how you get on!
1) Choose 2 disciplines.
There are 8 crafting professions to choose from, you may train in 2 at any given time. If you want to change one of the 2, you can pay a master craftsman to switch, at a cost of 10 copper per level in the target discipline. Taking on a new discipline is always free, while switching back to a maxed discipline (at Level 400) costs 40 silver.
These 8 break down into 4 categories, you can make armour, weapons, accessories and food. The armour and weapon professions each contain 3 disciplines which are based on the different character classes in the game..eg. For weapons, you can be an artificer that makes staves, OR a weaponsmith that makes daggers, or both, but that would use up your 2 spots.
Here’s a rundown;
- Armorsmiths craft heavy armor (Used by Guardians & Warriors)
- Leatherworkers craft medium armor (Used by Engineers, Rangers & Thieves)
- Tailors craft light armor (Used by Elementalists, Mesmers and Necromancers)
- Weaponsmiths craft melee weapons and shields (Axes, daggers, greatswords, hammers, maces, shields, spears, swords)
- Huntsmen craft projectile weapons and off-hand utility items (Harpoon guns, longbows, pistols, rifles , shortbows, torches, and warhorns)
- Artificers craft magical weapons (Focus, staves, scepters, and tridents)
- Chefs craft food which can be consumed by any profession and offers temporary buffs and bonuses.
- Jewelers craft Jewelry (Earrings, necklaces, and rings) which can be worn in a character’s accessory slots.
So with each character you may chooses 2 of these to level up, most people go for the weapon type and armour that they use, so that they can make themselves some cool stuff! I, being the slightly odd person that I am, opted for jeweller and chef. (I dabbled in making armour, but actually found it rather boring, and decided I would experiment with food instead…short attention span you see, and being part of a guild means I can give a guild member materials to craft weapons for me!)
2) Gather and discover.
I’m assuming you have followed my beginner tips and have already purchased, equipped and used, gathering tools to collect materials…you need these to make stuff! These materials will appear in your inventory. There are 2 elements to crafting as I see it, discovering new recipes and crafting items using recipes already present in your crafting screen.
Discovery is done by dragging and dropping various elements into the right hand side of the Discovery tab as seen below, until the message displays you may have found something.
Production is done by creating an item from a recipe already in your inventory – You will only gain experience from these if the text is not white.
You can access new recipes by reaching the appropriate crafting level, you may need to first learn the recipe through discovery or a recipe sheet. Discovery tends to give you more experience, but crafting items in coloured, not white text that are already on your recipe list, also yields XP. You can only craft at designated crafting stations, which are located in every city and major outpost. Some materials may need refining before you can make items with them, copper ore for example, needs to be refined, in order to make copper ingots, which make jewellery fittings. Some items of armour require you to make a few elements first, shoes may require both a sole and an upper, which you then combine to make a slipper for example.
Additional Points to note.
- Each discipline has 400 levels. Every 75 levels, a character gets access to new recipes for making basic crafting components.
- Crafting levels are grouped into ranks;
0-74 = Novice
75-149 = Initiate
150-224 = Apprentice
225-299 = Journeyman
300-374 = Adept
375-400 = Master
- Characters earn crafting experience (CXP) in a discipline whenever they craft recipes at that discipline’s station. In addition, characters earn normal experience at the same time, making it possible to progress a character all the way to level 80 through crafting alone!
- Every character race and class can learn all recipes and create the same products.
- If you level a crafting profession to 400, you do not gain any more experience for crafting items or even discovering new recipes.
So there you have it, get out into the world, chop trees, mine ore and farm food, then take that all to your local crafting station and experiment! Virtually all the armour I am currently wearing at Level 50 has come from one of my guild members crafting it for me (I repay them with amulets and rings that boost their stats!) so crafting can really give you an edge in the game. Fire any questions at me in the comments, or share your tips progress and stories with others there