I’m still very much enjoying Hearthstone, and have stuck to playing as Rogue for almost all the games I play. Here’s a peek into a selection of cards in my deck. I play Rogue in a strange way…lots of spells and taunts, using Magic +1 cards stacked to cause some pretty decent damage.
“Backstab” deals 2 damage to an undamaged minion and costs you nothing, great to use this and then do additional damage with other cards to wipe out a mean minion with a half decent health stat.
“Deadly Poison” gives your weapon +2 attack, this coupled with “Assassin’s blade,” which gives you a 3 attack, 4 health weapon already, is useful…when the weapon health is low I play “Blade Furry” which destroys your weapon, but deals it’s damage to all enemies.
I’m heavy on healing cards for when my deck is unkind and isn’t throwing up taunts, or cards that I can combo, so have “Voodoo Doctor” “Earthen Ring Farseer” “Darkscale Healer” and “Priestess of Elune”
The rest are Magic +1 (3 cards), Taunts, minions that have a combo bonus of either 2 damage, or summoning another minion if played after a card (The card I play is usually “Backstab” as it’s free, or Voodoo doctor, as it’s cheap and heals me)… and spells, with the exception of one Sprint, which allows me to draw 4 cards. I only play this when I have taunts on the board, so that I receive minimal damage for using so much mana!
Spell wise “Sinister Strike” does 3 damage to the enemy hero, but a lot more with the magic+1 buffs in place, “Fan of knives” does 1 damage to all enemy minions and draws a card, great to plonk down a couple of magic buffs then play these early in the game. And finally to “Assassinate” which does exactly that…takes out an enemy minion, this is especially useful for Molten giant taunts, or the annoying minion that a priest has doubled both the health and attack of…twice…definitely a card worth holding in your hand until you really need it!
So that’s an insight into how I play as Rogue…let me know your favourite class and how you play, in the comments, or tweet @kezla.
I have not done an exploits/tips/guide post in ages…so rather than a top 3 tips, I’m doing 10 for you all, for Animal Crossing New Leaf.
1) Use your spade (purchased from the Nook Brothers store) to hit rocks, each day one rock in your town will contain Bells, and another breakable rock is added containing a gem. (Gems can be used to make customisable furniture in Re-Tail or sold for bells.)
2) Donate everything new you find/dig/catch to the museum. If you make sure to donate every new species as you catch it, it’ll avoid annoying moments a year from now, where you’re comparing the museum exhibit list with your encyclopedia to figure out what still needs to be donated. You can also unlock special tools and house designs if you donate a certain number of creatures.
3) Get a chest of drawers/closet of some kind in your house. A closet can hold up to 180 extra items, making it easy to store different outfits, extra furniture, or keep a hold of items you want to sell temporarily if Re-Tail is closed. Your closet is also linked to other storage lockers in the town, such as the one in your train station.
4) Look out for Gulliver. Gulliver washes up on your beach shore occasionally, and if you guess where he was headed before he fell overboard, he will send you a trinket from his travels.
5) Write and send gifts to your neighbours...even sending them fruit often prompts them to send a gift with their reply which can often be furniture, or a new t-shirt.
6) Shake trees for bells and random furniture drops, as well as fruit to sell at Re-Tail, (Re-Tail buys things for more bells than the Nooks do) and when visiting a friend, get permission to take some of their fruit from their tress back with you to your town, and bury it in a clearing to grow different fruit trees. (Non town native fruit sells for many more bells in the shops.) Also! You can stack fruit into groups of nine. Just drag identical pieces of fruit on top of each other in your inventory.
7) Head to the island via the boat moored at your jetty at your beach, for fun mini games that earn you spendable medals, and to stock up on rare fish, bugs and fruits.
8) Read the sign outside Re-Tail. It lists items that are worth a premium on that day. If they’re easier to find, go find them and sell them, sometimes this is as easy as picking up a particular type of shell on the beach.
9) Your first public works project should be a bridge. This will help you traverse your town more quickly as it adds an additional route across the river.
10) You can use the D-pad on the 3DS to quickly change tools. By pressing left and right, you can cycle through your equipment. Hit the down arrow to unequip your current item.
Please share your hints and tips in the comments section below
I always thought that crafting in games was reserved for the strict uber nerds that play an MMO virtually 24/7, that is until Guildwars 2 came into my life and made it accessible and fun to try…or perhaps I’ve just become an uber nerd myself…either way, I have attempted to explain how it all works below, in the hope that you will give it a go, let me know how you get on!
1) Choose 2 disciplines.
There are 8 crafting professions to choose from, you may train in 2 at any given time. If you want to change one of the 2, you can pay a master craftsman to switch, at a cost of 10 copper per level in the target discipline. Taking on a new discipline is always free, while switching back to a maxed discipline (at Level 400) costs 40 silver.
These 8 break down into 4 categories, you can make armour, weapons, accessories and food. The armour and weapon professions each contain 3 disciplines which are based on the different character classes in the game..eg. For weapons, you can be an artificer that makes staves, OR a weaponsmith that makes daggers, or both, but that would use up your 2 spots.
Here’s a rundown;
Armorsmiths craft heavy armor (Used by Guardians & Warriors)
Leatherworkers craft medium armor (Used by Engineers, Rangers & Thieves)
Tailors craft light armor (Used by Elementalists, Mesmers and Necromancers)
Huntsmen craft projectile weapons and off-hand utility items (Harpoon guns, longbows, pistols, rifles , shortbows, torches, and warhorns)
Artificers craft magical weapons (Focus, staves, scepters, and tridents)
Chefs craft food which can be consumed by any profession and offers temporary buffs and bonuses.
Jewelers craft Jewelry (Earrings, necklaces, and rings) which can be worn in a character’s accessory slots.
So with each character you may chooses 2 of these to level up, most people go for the weapon type and armour that they use, so that they can make themselves some cool stuff! I, being the slightly odd person that I am, opted for jeweller and chef. (I dabbled in making armour, but actually found it rather boring, and decided I would experiment with food instead…short attention span you see, and being part of a guild means I can give a guild member materials to craft weapons for me!)
2) Gather and discover.
I’m assuming you have followed my beginner tips and have already purchased, equipped and used, gathering tools to collect materials…you need these to make stuff! These materials will appear in your inventory. There are 2 elements to crafting as I see it, discovering new recipes and crafting items using recipes already present in your crafting screen.
Discovery is done by dragging and dropping various elements into the right hand side of the Discovery tab as seen below, until the message displays you may have found something.
Production is done by creating an item from a recipe already in your inventory – You will only gain experience from these if the text is not white.
You can access new recipes by reaching the appropriate crafting level, you may need to first learn the recipe through discovery or a recipe sheet. Discovery tends to give you more experience, but crafting items in coloured, not white text that are already on your recipe list, also yields XP. You can only craft at designated crafting stations, which are located in every city and major outpost. Some materials may need refining before you can make items with them, copper ore for example, needs to be refined, in order to make copper ingots, which make jewellery fittings. Some items of armour require you to make a few elements first, shoes may require both a sole and an upper, which you then combine to make a slipper for example.
Additional Points to note.
Each discipline has 400 levels. Every 75 levels, a character gets access to new recipes for making basic crafting components.
Characters earn crafting experience (CXP) in a discipline whenever they craft recipes at that discipline’s station. In addition, characters earn normal experience at the same time, making it possible to progress a character all the way to level 80 through crafting alone!
Every character race and class can learn all recipes and create the same products.
If you level a crafting profession to 400, you do not gain any more experience for crafting items or even discovering new recipes.
So there you have it, get out into the world, chop trees, mine ore and farm food, then take that all to your local crafting station and experiment! Virtually all the armour I am currently wearing at Level 50 has come from one of my guild members crafting it for me (I repay them with amulets and rings that boost their stats!) so crafting can really give you an edge in the game. Fire any questions at me in the comments, or share your tips progress and stories with others there